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Old Oct 10, 2006, 06:22 AM // 06:22   #1
Krytan Explorer
 
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Default DPS meter

Please add a DPS meter.

One simple reason behind this would be for build testing. For melee classes, it's sometimes important to pump a lot of DPS in a short time, seeing exactly how much you're putting forth would be very nice.

Also, it would be nice to test things like the effects of Critical Mastery on other weapon types...just stuff like that.


If you /not-signed, you didn't bother reading this, or you're just angry that something might be added to help people further improve builds. There's absolutely no reason not to have something like this in the game.

-- You should be able to toggle it, for people whining about more UI space being taken up.

-- It should be compact as to not eat a lot of screen up.
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Old Oct 10, 2006, 07:13 AM // 07:13   #2
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And not be avaiable to pve :P
"OMG SEE MY WAMMO DOES MORE DMG THAN YOUR WAMMO"
"Dude, I am monk, and you don't have ress signet either!"
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Old Oct 10, 2006, 07:15 AM // 07:15   #3
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Quote:
If you /not-signed, you didn't bother reading this, or you're just angry that something might be added to help people further improve builds. There's absolutely no reason not to have something like this in the game.
Rude...

Of course, people are going to use this for... Sar"Build testing"casm
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Old Oct 10, 2006, 08:12 AM // 08:12   #4
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too bad GW doesn't allow add-ons
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Old Oct 10, 2006, 11:03 AM // 11:03   #5
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Quote:
Originally Posted by Terra Xin
Rude...

Of course, people are going to use this for... Sar"Build testing"casm
No. What's rude is when people read half of a thread, or only the title and base their entire post off of an assumption of what the thread must be about.
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Old Oct 10, 2006, 11:14 AM // 11:14   #6
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I would like to see some endgame stats after completing a mission, something like:
player1 did x damage, received x damage, healed x life, interrupted x enemys, used x chants, whatever ..
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Old Oct 10, 2006, 11:39 AM // 11:39   #7
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But what about applying deep wound? Wouldn't that cause problems with the dps calculation?
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Old Oct 10, 2006, 12:25 PM // 12:25   #8
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/NOTSIGNED


Why I enjoy having the right to say not signed.

For a serious reason too many elements that need to be worked out in your Idea if its rehashed maybe a /Signed, but Next time leave the/notsigned hate out :P
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Old Oct 10, 2006, 01:53 PM // 13:53   #9
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Quote:
If you /not-signed, you didn't bother reading this, or you're just angry that something might be added to help people further improve builds. There's absolutely no reason not to have something like this in the game.
Yes Roshi is right you can /not signed an idea because you think it won't really improve the game and there are better things to work on first. This is also why I...

/not signed
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Old Oct 10, 2006, 03:36 PM // 15:36   #10
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There will always be "better" things to work on, but adding something as simple as this, or a clock, or a transparent minimap are things that would improve the game as a whole, instead of one area.

/notsigned all you want, you're just jealous of my /flex
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Old Oct 10, 2006, 03:42 PM // 15:42   #11
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/not signed

Just go beat on the dummies at the Battle Isles, and keep track of your damage.
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Old Oct 10, 2006, 03:48 PM // 15:48   #12
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Funny how topic starter is right.
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Old Oct 10, 2006, 06:54 PM // 18:54   #13
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/not signed cause im ignorant and i only read half the thread..
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Old Oct 10, 2006, 07:03 PM // 19:03   #14
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/Not-Signed because people can't do basic math and figure it out in their heads. It doesn't improve anything.

Plus, the topic starter is cocky, which sends the idea down the crapper in the end.
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Old Oct 10, 2006, 07:20 PM // 19:20   #15
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just chrono the time you need to kill a dummi then divide 480 on that number and you have your dps.

dps= 480 / time

/notsigned
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Old Oct 10, 2006, 07:39 PM // 19:39   #16
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/not signed

1. Not a priority - Now get my reconnection asap!!
2. Not neccessary
3. DPS is not everything. Power Spike > Lightning Orb < Reversal of Fortune
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Old Oct 11, 2006, 02:25 AM // 02:25   #17
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lightblade makes a point, DPS isn't a major part in competitive play, and it has simple and safe counters. Protective Spirit being the most effective, Distortion being another.

If you want a DPS counter to be added, then you might as well add in the ability to see an ally's hexes.
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Old Oct 11, 2006, 02:51 AM // 02:51   #18
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Quote:
Originally Posted by Terra Xin
lightblade makes a point, DPS isn't a major part in competitive play, and it has simple and safe counters. Protective Spirit being the most effective, Distortion being another.

If you want a DPS counter to be added, then you might as well add in the ability to see an ally's hexes.
/notsigned

Oh wait, I forgot to add. Might as well add in the ability to see another person's energy, even the enemies!
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Old Oct 11, 2006, 02:57 AM // 02:57   #19
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Quote:
Originally Posted by Nickhimself
If you /not-signed, you didn't bother reading this, or you're just angry that something might be added to help people further improve builds. There's absolutely no reason not to have something like this in the game.
Hmm... Nice way to assume things and come off as an arrogant prick. Hopefully next time you suggest something, you won't be so rude.

/not signed.

You say this would "improve builds"... But builds would be improved even more if people wouldn't be so lazy, and would try to keep track of these things in their heads. If you start adding clocks and counters, the game will start to lose the "skill over grind" aspect. It will be more focused on who has their counter in the best location of the interface...

We don't need lazy PvP/PvE'ers. We need good ones.
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Old Oct 11, 2006, 03:10 AM // 03:10   #20
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Two words: Southpark WoW.

OMG Sword of 1000 truths does ____ DPS and drains mana on hit!
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